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An update for Cities: Skylines 2 Economy 2.0 is forthcoming.

Skylines 2 Cities sadly, didn't work as planned on day one ; but, it doesn't mean the game won't be patched eventually. The impending Economy 2.0 revamp has been defined by the Colossal Order, and it's a blast, after a series of previous fixes.

Or, if everything goes according to plan, it should be a hoot. The Economy 2.0 system overhaul is intended to be a thorough and comprehensive rebalancing of how the game manages its monetary advancement, according to Colossal Order's most recent development blog.

The Colossal Order blog said, "With Economy 2.0, we aimed to make the systems more intuitive and responsive, so you can make more meaningful choices and have more control over the various gameplay aspects." "This means an increased level of challenge, fewer safeguards, and automated systems that operate covertly beneath the surface."

Good work so far, however could you perhaps clarify the specifics?In other words,

Cities Skylines 2 snowy landscape
Colossal Order Image

Cities' Economy 2.0 update: Skylines 2 is on the horizon

All things considered, Skylines 2 CitiesEconomy 2.0 is intended to do everything listed below, plus more:

  • Outright remove all Government Subsidies
  • Make the ‘Importing City Services’ feature fully optional, with a fee when toggled on.
  • Meaningfully increase the upkeep costs of all city services.
  • Improve the demand calculations of your cities and communities.
  • Introduce new rent and household spending calculations, allowing citizens to live in Low Density Residential areas.
  • Rebalance the production chain to make taxed income more reasonable, in the grand scheme of things.

Perhaps it's odd that the goal of Colossal Order is to simply remove government subsidies from the equation. It seems a little odd to remove the feature from the calculation rather than trying to retrofit it into something that makes sense since it is, in reality, a thing. However, compared to Economy 1.0, where subsidies may easily eliminate the need to care about money totally, this version ought to be superior.

Colossal Order also stated that "[they] still aim for the game to be playable without paying too much attention to where and how money and resources flow in the city so new players have a chance to succeed, while still leaving room for experienced players to benefit from optimizing their city," which could be interpreted as a warning sign if you choose to see it that way. Although there are many ways to interpret this remark, for the time being I do suggest having a pinch of salt on available.

Of course, Economy 2.0 won't solve every issue with Cities: Skylines 2, but it should provide a strong foundation for Colossal Order to build upon in the future (I know, I know, har har). Given the status of the game on launch day, it's certainly not ideal, but for my part, I'm simply happy that the game won't meet the same demise as Kerbal Space Program 2. It's the little details.

 

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