Today, Riot is releasing their newest champion for Summoner's Rift, and it seems like they've been working on making it for a long. The League of Legends roster welcomes Aurora, a new mage who uses mobility and even cunning to control the lane.
We recently had the opportunity to play with an early build of Aurora as part of an examination of the League of Legends future. Although Aurora appears most suited to the middle lane, where her spirit abilities and skillshots may do considerable damage, you could definitely take her into the top lane or even the jungle.
Being a vastaya, Aurora has the ability to look into and navigate the spirit world. Her whole demeanor revolves on aiding troubled souls, and she stands out in League of Legends by being the only character with autism.
The following is a summary of Aurora's fighting abilities:- Passive: Spirit Abjuration
- If Aurora damages an enemy three times with her spells and attacks, she will deal magic damage and exorcise a spirit to her, entering Spirit Mode and gaining movement speed and empowering her healing for three seconds. (For every additional spirit following Aurora, the bonuses from Spirit Mode are increased by 5%.)
- Q: Twofold Hex
- Fire a blast of cursed energy in a direction, dealing magic damage to enemies hit and marking them with spirit energy. Recast: End the curse, drawing back the spirit energy to herself, dealing magic dealing to enemies passed through.
- W: Across the Veil
- Hop in a direction. Upon landing, enter the spirit realm, becoming Invisible and entering Spirit Mode for several seconds. Takedowns on enemy champions reset the cooldown of this ability.
- E: The Weirding
- Send out a blast of spirit magic dealing magic damage in an area and slowing them. Aurora will hop backwards slightly on cast.
- R: Between Worlds
- Send out a pulse of spirit energy that deals magic damage and slows enemies. The area merges with the spirit realm, granting Aurora an empowered spirit mode, and allowing her to travel from one end of the area to the other. Enemies who try to cross the threshold will take magic damage, be slowed, and be pushed back toward the center of the area.