Wayforward has disclosed that Limited Run Games' exclusive Carbon Engine is being used to bring Sigma Star Saga, a 2005 hidden treasure for the GBA, to contemporary platforms. Furthermore, it will also be reissued on the GBA.
Although RPG and horizontal shooter games aren't the best combinations for crossovers, Wayforward managed to create the intriguing Sigma Star Saga. It resembles a typical JRPG in several ways, but the sporadic fights are shoot-em-up scenes instead.
At the time, not many had strong opinions about it. But in recent years, it has gained a following among those who rummage through the GBA catalog in search of overlooked treasures.
To be honest, I have only spent about fifteen minutes playing Sigma Star Saga, but my spouse seems to be rather taken aback by it. My most vivid recall is of the eye-catching visuals. The screen of the first Game Boy Advance was very glaucous. While the front-lit screen of the GBA SP helped to mitigate this, programmers also discovered a way to increase visibility by using very vivid colors. Metroid Fusion and Castlevania: Harmony of Dissonance are two of the most prominent instances of this. Despite its need, the design has a distinct look that makes it stand out in the modern day.
Although there aren't many information available, it seems like this is going to be a rather simple port. With the exception of rewind and save states, the LRG Carbon Engine re-releases that I've recently played done without much fanfare. For the most part, it's fantastic to see classic games given fresh life. All I actually want is for control mapping to be included.In 2025, Sigma Star Saga will be available on PC and (unspecified) consoles. Limited Run Games will also be releasing a new physical GBA version of it.