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Cities: The Economy of Skylines 2 2.0 is operating as intended.

One can only imagine that everyone playing Cities: Skylines 2 felt apprehensive when developer Colossal Order revealed that the game will get some much-needed triage via dedicated, post-launch reworks. Subsequently, the Economy 2.0 dropped, and it seems to have gone quite well.

Although it has taken some time for the community to test the Economy 2.0 of Cities: Skylines 2, it seems that Colossal Order is finally making a difference. Updates are still required.obviously, but the creator has now made Skylines 2 into a legitimate game, and players now face the very real threat of becoming bankrupt. I'll grant you that it seems strange when I put it like that, but in my opinion, a city builder who has no chance of failing is hardly a city builder. These are the current opinions of the public on Economy 2.0.

The new update makes specialized industries so much more important, and I’m all for it
byu/Ezekiel24r inCitiesSkylines

Update on Economy 2.0 for Cities: Skylines 2 is a promising beginning, but more is required

To begin with, in Cities: Skylines 2, players may no longer live off of government subsidies and do as they like. Players have remarked that you are now practically pushed into developing specialized, concentrated economies if you're aiming for anything particular. Cities may and will collapse under their weight. Prior to the upgrade, it was almost impossible to make money since it was so hard to fall into the red, no matter what you did.Based on your chosen builds and difficulty levels, a few misplaced movements might suddenly put your cities into a death spiral. This may seem negative in the absence of context, but the baseline had very little difficult material. As shown by the Cities: Skylines 2 experience, such a resource was desperately required. Almost every choice you make in Economy 2.0 will affect your performance in the future, indicating that Colossal Order is at last headed in the right direction.
Economy 2.0 Patch: First impressions, reactions, and observations megathread
byu/AutoModerator inCitiesSkylines
Therefore, Cities: Skylines 2 is now, in general, significantly tougher and more fun to play. This ought to provide Colossal Order with the kind of foundation it requires to continuously releasing enhancements based on community demand. The gamers may now be able to exhale with relief, since there seems to be some kind of economy working against them, albeit it will still be a tough climb.
new cities with the new update are hard
byu/tsumoogle inCitiesSkylines
Though it may still be too soon to tell, maybe Cities: Skylines 2 is heading in the right direction. Although I haven't been able to confirm as much on my end, some have even reported some performance gains.Performance 2.0, perhaps in the future? In any case, the appalling condition of Cities: Skylines 2 on day one is now behind us, and we can look forward to the future. But it did take some time, didn't it?
 

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