RPGs sometimes market themselves with grand, epic stories. Others on their intricate, well-developed warfare systems or their distinctive take on real role-playing. Though after spending some time in its universe, I found that Visions of Mana doesn't really lack in these areas, its appeal is more about comfortable, familiar surroundings.
After spending around forty-five minutes tearing through a two-part demo at PAX East 2024, I was taken aback to discover that was the main lesson. To be clear, I never played the Mana series as a child, thus I don't have any special fondness for it. My strongest personal relationship is to the Secret of Mana box art, which is, if ever there was one, an all-timer.
However, as soon as I began wielding weapons and striking enemies in the overworld of Visions of Mana, I had a sense that this was something I had done before. Perhaps it was the impact of the Mana series coming to light. Perhaps Visions of Mana is merely a pleasant diversion to pass the time.Screenshot courtesy of Square Enix
Every story has a hero and every tree
.The protagonist of Visions of Mana, Val, is a protector of his elemental alm and best friend from childhood, Hinna. The two set off on a pilgrimage to the Tree of Mana, where they will probably encounter many dangers and difficulties.Visions of Mana gave me a vague idea of the plot, except for the fact that we visited the Tree of Mana and had to deal with a number of elemental affinities along the way. To be honest, I didn't really need a tale to convince me of this either. The universe and its characters convey much of the setting and mood.Mana's Visions is cheery and bright, especially in chilly places like the snow-capped Mount Gala. I fought my way through. Characters that stand out are Morley and Careena, who are in my party with Val. The world deliberately includes a lot of the Mana iconography you may anticipate, as Mana producer After the demo, Masaru Oyamada gives me an explanation in an interview."We really started with the visual of the Mana tree and built things around that in terms of the world building," Oyamada remarked. "Rethinking the extent of the expansive field we aimed to create with this game." Our first approach was evaluating the technology aspects and their viability, which ultimately led to the creation of the game and its virtual environment.Screenshot courtesy of Square EnixRunning about in the broad fields is enjoyable, whether you do it on foot or on the back of the pikul, cute dogs that serve as the party's mounts. They are flawless, and I promise to keep them safe at all costs.This implies that there are several tasks to do throughout the globe, both via side missions and the main route. Oyamada claims that because of the many navigation possibilities provided by the world's elemental triggers, there will also be a reason to turn back. Because the Wind elemental, for instance, is the vessel of Sylphid and has the ability to direct air currents, an elemental trigger may create new pathways over rocky outcroppings that lack numerous spots to platform across.
Time to scrape
I also had the opportunity to explore the action-RPG combat in Visions of Mana, whereby your group of three battles against foes and monsters in real-time. Simply said, in Visions of Mana, combat is enjoyable. The move sets are rather basic, consisting of two basic assaults and a few additional techniques that are assigned according to your class. Anyone who has played an action RPG recently will feel right at home.When you start accounting for courses, the customisation and skill application begin. Each character may access new classes with different elemental vessels, which alter their attack repertoire and allow them to use elemental effects in their blows. Time may slow down in some places, such as the Moon Vessel. Careena became a Moon Charterer when I had her take up the Luna Globe. She dropped little pockets of delayed time, much like Dio from JoJo's, freezing opponents so Val and Morley could defeat them.Screenshot courtesy of Square EnixBut every character has a unique sense of identity. Morley is a skilled knife and blade user who sometimes makes me think of Vergil from the Devil May Cry series. Val, on the other hand, exudes strong protagonist energy; he often leads the charge and offers defensive choices while playing. Careena's movements seemed to vary a lot throughout courses, so I didn't really get a sense for her, but she came off as technically proficient and able to use elemental effects well. According to Oyamada, the crew made a conscious effort to ensure that every character's behaviors reflected their unique personalities and traits.Although there are many choices, none of them ever seemed intrusive. Even the level of difficulty seemed perfectly calibrated; battles had a fair amount of pushback and challenge, yet I was still able to breeze through them with little to no problem. I did come across a group of really powerful enemies at a lower level region, which suggests that there's either a purpose to go back or a challenge waiting for those who are brave enough to take it on.
A fresh Mana throughout the years
It might seem a little naive to claim, "Visions of Mana It's true that is a comfort food role-playing game. The setting is vibrant, the battle is fun and quick, and the characters seldom seem to be fighting for their lives. Everything comes together to create the impression of a magnificent voyage, and the team has already discussed the music at a previous Xbox showcase.I was interested as to why the crew ultimately decided to pull the rip cord on a new Mana. This is the first completely new Mana game in more than 15 years, despite the series having experienced a few remakes and re-releases. The crew had been working on remakes, as Oyamada puts it, although he did consider how to develop a new episode while everything was going on.Screenshot courtesy of Square EnixHowever, Oyamada informed me that several of the original employees who worked on the game, including [Koichi Ishii], had actually departed the firm at that point. "So once again, you know, I was really thinking about what can I do. What would be a version of my new episode that people would be willing to accept, if I were to produce one? What kind of game would be appropriate to be dubbed Mana?Oyamada names Trials of Mana, the 3D reimagining of Seiken Densetsu 3, as the "big turning point." Though it was warmly received and rather ambitious, it made the team consider what they might do for a follow-up.According to Oyamada, series creator Ishii had a different approach for the Mana series, believing that he should "challenge" himself to create new things and innovate gaming systems. However, Oyamada tackles it from the perspective of "someone who simply adores the series.""And so, you know, the monster designs that [Ishii] originally created, or whether that be the Mana tree's visuals," Oyamada said. Alternatively, it might refer to the manner in which these elemental spirits live in this planet according to the system and narrative. Those have always seemed to be some of the best aspects of the previous games, so I wanted to be able to include them in the most recent one as well.Screenshot courtesy of Square EnixIt's true that Visions of Mana seems like a fan's passion project. Even as someone who isn't nearly as well-read in his Mana, I can relate to this emotion. However, I also believe that Oyamada and the Visions of Mana team are taking on a novel task with this. I get the impression that I'm opening up a traditional role-playing game on a Saturday morning because of the wide areas, linear fight segments that tie together, elemental navigation, and strong, solid action, all of which are topped off with excellent graphics and soundtrack. It's even going so far as to slightly push the boundaries of technology. Oyamada explains that the reason Visions is debuting where it is, which is noticeably not on Switch, is due to the scope of work from expanded platforms and the technological goals of the team.Perhaps, after all, Visions of Mana is just a nice little Saturday-morning role-playing game. I believe it will be something worth seeing if it succeeds in achieving that. The summer of 2024 is when Visions of Mana is scheduled to release on the PS4, PS5, Xbox Series X|S, and PC.