I've unintentionally joined the group of folks who collect large, heavy vinyl soundtracks throughout the last year or two. In this primarily digital age, albums are having a renaissance, and when I first bought a couple, I just intended to display them on a blank wall in my bedroom. Nevertheless, at some point during the journey, I found myself listening to the Silent Hill 4 soundtrack on a record player. I get this eerie, pinky-out vibe from it.
I don't have a technical explanation, however. My knowledge of vinyl records is limited to what I think sounds good or poor, and I don't possess any albums that would be worth the hype or enough money to pay my retirement. The ungainly discs are simply fun to hold, and I particularly enjoy the ones that have a retro splatter painting vibe about them. I like blowing out the dust, looking at the sleeves, and utilizing a medium that society had long since moved on from by the time I was born.
It seems that many game developers also feel the same way. Thierry Boulanger, the creative director of Sea of Stars and president of Sabotage Studio, prompted me to talk about what motivates us to go back to those little rituals with older media. Boulanger gave Ontario Online Casino an insight into the studio's workings during the interview. It examines how to create something that is both modern and timeless, preserve consistency across media, and determine how to include Yasunori Mitsuda into all of this.
Regarding the choice to release the retail and vinyl soundtrack for Sea of Stars, Boulanger said, "It was a must from the beginning." In the same nostalgic spirit, the company launched its first game, The Messenger,, back in 2018. They were already acquainted with the process of producing something concrete, and according to Boulanger, it was always intended for Sea of Stars.
"We want every action we do to be intentional. Not all we want to do is move plastic. The units don't really matter that much. The reason is because we create items that people want to handle, own, and be able to hold onto. More than the intangible, digital aspect of things, they want technology to be a part of their life.
For many aficionados, the holding and touching are all integral parts of the vintage experience. Most of the time, it's just a well-meaning yearning for bygone eras or for something cozy and comfortable. For me, it typically comes down to a mix of nostalgia for old movies and a general need for something a bit easier to handle. Nevertheless, in spite of my nostalgia, working within the constraints of the past is not automatically commendable, nor is the process inherently simpler. The Sea of Stars
understands that, as I made clear in my review, but eliminating the superfluous doesn't mean that traditional RPG ideas can't be updated to reflect contemporary views. But when you switch between media, such as going from an infinite digital library to the more constrained plastic disks, the constraints remain.The 2xLP compilation that represents Sabotage's Iam8bit vinyl collaboration does not include the full 200-song tracklist from Sea of Stars. Rather, it must function as a sample indicative of the greatest tracks from the OST, encapsulating in a selected fashion the work of composer Eric Brown and his renowned partner Yasunori Mitsuda of the Chrono Trigger and Xeno-series. There are already a ton of sick songs created in a constrained format; they would have to be eliminated once again for the vinyl. "When it comes to capturing retro, we like to work within the constraints because we kind of aim for the kind of experience or things that come out of really harsh boundaries," Boulanger said.Thus, the longest length for a track to loop is two minutes. There should be a hook in each of the three parts, you know? This long, drawn-out introduction cannot be placed into a continuous symphonic piece. Thus, it's more of a classic soundtrack than a score in that instance. However, we are able to record as many songs as we choose since we are not limited by the memory of a cartridge.This meant that every significant sequence in Sea of Stars could have "bespoke audio," which is how the game got its astounding 200 songs. Since many of the games that served as inspiration for the RPG didn't usually have this configuration, the vinyl would get finicky."As soon as we got started, we said, 'Okay, so we're doing 2xLP, right? Because of how famous this partnership is, we will reserve one side for Mitsuda. When Boulanger talks about the process, he chuckles, but getting Mitsuda's 12 songs on the actual album required strict curating, which is why those tunes were kept off the remainder of the soundtrack.Boulanger and Brown then set out to create something that might be integrated into anything outside of the bigger, digital collection by sampling some of its most recognizable elements. The town and war themes were essential, but Brown was mostly kept out of the curating process to make sure the round-up was fair and representative."Eric also carefully considered the listening experience, making an effort to arrange the timing of each element. You want all the big hits, of course, but you also want to sometimes take a little vacation. Because you're sort of unlimited when working with digital, it was definitely somewhat of a process, even though it flows pretty well in our opinion. You are free to work as much as you choose.This kind of brings the question back to the present: "But what if you distill your idea?" It coerces you and adopts the attitude, "What's the nugget?" What is the condensed form of it that has crystallized? Even though it was challenging, the trip to do it was a lot of fun.