In 2024, one could argue that Bungie has essentially re-released all of the major, influential pieces of content that were discontinued with the release of the Beyond Light DLC. In any case, I want to draw attention to the excellent Destiny 2 material that is currently missing.
When Bungie first said that it will sunset (i.e., remove) significant portions of Destiny 2 There was a great deal of concern about what it may imply for the game's long-term health in order to create place for new content. Naturally, gamers quickly became resentful of sunsetting, but in the end, it sort of worked out since, owing to the wonderful Final Shape DLC, Destiny 2 is currently in a terrific place.Is better still a better place for Destiny 2? Yes, without a doubt, and I suggest that Bungie might do that by adding even more material to the game that was originally meant to expire.The finest sunset stuff in Destiny 2
#10: The Forsaken, Warmind, and Curse of Osiris campaigns
Yes, I am grouping them all together. The rationale is straightforward: if you're going to revive one of the early Destiny 2 campaigns, you should really revive them all because, if Shadowkeep is still around and functioning, then there's no reason Warmind shouldn't be kept alive as well. Of course, it's quite doubtful that Bungie will ever get around to reintroducing the previous Destiny 2 missions, but if it does, I would anticipate a condensed and simplified version rather than the previous (often grindy) original.
#9: Post-campaign adventure quests that expand the world
A characteristic present in both the first and second seasons of Destiny 2 was the appearance of a sizable collection of post-game Adventure missions upon completion of the campaign. While some of them seemed to go nowhere and then resurfaced as significant, others advanced the story. Asher Mir and the Guardian, for instance, had to jump through several hoops to stop the influx of Vex, Cabal, and Taken troops on Io. Asher's installation of a backdoor into the Vex network, which is most likely the reason he was able to aid Guardians later on during the Season of the Splicer, was a very noteworthy adventure.
#8: Activity in the menagerie
Destiny 2 has seen many of fantastic seasonal events throughout the years; in fact, some of them are highlighted in this very piece. For seasoned players, The Menagerie from the Season of Opulence continues to be a significant benchmark for the series and a fitting point of reference. It's understandable why, too: in addition to having a large variety of other mission permutations and goals the Menagerie would cycle through to keep things interesting, this was the first time you could target-farm particular items you were wanting.
#7: Activities in Riven's Lair
When it comes to novelty aspect, Riven's Lair from the Season of the Wish maintains a similarly high level, if the Menagerie was exceptional because of its sheer diversity, scale, and treasure choices. Essentially, Riven's Lair was a rogue-lite adaptation of Destiny 2. A combat assignment that revolved like a dungeon and changed and evolved every time the Guardians went through it? Indeed, sir. You have a winner when you include buffs and transitory boosts in the mix.
#6: Tailored seasonal narrative tasks
All of the activities are excellent, but Destiny 2 offers an even longer list of sunset seasonal content than all of its (many) sunset DLCs. We have lost twenty seasons from the start of Destiny 2's Seasons back in the Forsaken period, until they developed into the present Episodes.' worth of material, much of which was crucial to the overall plot of the game. While it's not feasible to reclaim everything at this time, the custom seasonal narrative missions—like the first encounter with Saint-14 during the Season of Dawn? Those seem like a more logical wager.
#4: Unreachable patrol areas
It would be really amazing if we could reclaim the former, now-dusk patrol zones, more than most things. Specifically, they are Mars, Mercury, Titan, and Io. An essential component of the Destiny is patrolling over battle zones in a relaxed, even meditative (although very much grindy) manner. gaming experience, thus it's always a good idea to provide additional variation here.
#4:
Leviathan RaidThere must be a crime of some kind that Destiny 2's first raid, the Leviathan, is completely absent from the game's current version. Not much more needs to be said: the Leviathan was entertaining and interesting, and it's still a significant part of the experience that I want to see come back at some point.
#3: The campaign of the Red War
Despite its shortcomings, the Red War campaign of Destiny 2 served as a great starting point for fans of the series and a strong showcase for the eventual development of the game. It would be hilarious to have it back as an onboarding option for both new and returning players, and it would meaningfully and satisfactorily complete the existing campaign roster for Destiny 2.
#2: Removed Strikes
Destiny 2 has a major Battleground-shaped issue that I've discussed in-depth before in the Vanguard Ops playlist. Basically, returning the Strikes that were removed from the game will help level the playing field since there are too many Battlegrounds and not enough Strikes. To put things in perspective, we are discussing no less than nine Strike missions that, at their very worst, were really good. Among them is the fantastic Festering Core Strike, which, believe it or not, was only accessible for a single year.Image courtesy of Bungie
#1: Raid of the Scourge of the Past
The accessibility of the Scourge of the Past is the sole factor keeping it ranked higher than the Leviathan. This was the quickest and most accessible Raid Destiny 2 yet, and it was a ton of fun in addition to having a ton of fantastic Black Armory-style loot. The already excellent Raid roster in Destiny 2 will really benefit from its comeback, therefore I hope it happens as soon as possible.