Clerics are now more than simply the party healer, thanks to the enormous variety of DnD domains that are accessible. Regretfully, not every domain is created equal. In order to help you develop your cleric with the assurance that your character will be the holy ally your group needs, we've listed our top 10 cleric domains!
10. Sword Coast Adventurer's Guide (Arcana)
Although Arcana offers a few interesting side effects, such as a broad range of adventurous spells and the capacity to transform creatures into anything other than undead, the best part of this subclass is the ability to break spells on your teammates when you heal them. Important in certain situations, but a little lackluster in others.
Tempest (
Player's Handbook)
With its potent damage spell list, heavy armour and martial weapon proficiency, reactive damage, and increases to the damage of your lightning and thunder assaults, the Tempest domain boasts synergy from the start. The Tempest Domain only hits one (thunderous) note, which means that if you design a damage-dealing cleric, your options for dealing with opponents that are resistant to or immune to thunder and lightning are very limited.
8. Decoherence (Guide to the Player)
The arena of trickery is just that—tricky. If you wish to be a cunning backstabbing assassin, it offers several very helpful talents like the ability to create a flawless illusion of yourself or to temporarily become invisible. Sadly, many of them find it difficult to compete with other subclasses that produce cunning backstabbers more effectively. Nevertheless, the Trickery domain is a pleasant addition to the cleric due to its potent spell possibilities for a cunning party and its capacity to provide allies an advantage on Stealth checks.
7. Light (Handbook for Players)
The Light Domain cleric may catch your attention due to their impressive range of utility spells and their ability to do a lot of damage. The Light Domain cleric is a good choice for an aggressive cleric build because of their spell list, which is typically only used by the most powerful sorcerers and evocation wizards. They also have a defensive flare that they can use to defend other people in the future. Finally, their Channel Divinity power deals 2d10 radiant damage in an area.
6. Warfare (Guide for Players)
With spells like shield of faith and spiritual weapon, along with the same heavy armor and martial weapon competence as the Twilight and Tempest Cleric, the War domain is a good option for a one-cleric army. This domain is powerful since it allows you and your friends to attack as a bonus action, which also gives your attacks a significant boost. The War cleric is a flexible class that maximizes action economy, offering +1d8 damage to weapon attacks at 8th level, the ability to choose any martial weapon, and Divine Favor.
5. The Player's Handbook (Life)
This build is all on healing, and it works wonders. Your spell slots are maximized by the much enhanced healing efficiency, and the hefty armor proficiency increases survivability. This is the quintessential cleric, with a spell list that includes several gems for boosting, such as beacon of hope and bless. If you want a traditional cleric build that will make the whole party happy, choose this.
4. Place an order for Tasha's Cauldron of Everything ()
Order priests align with elements of the 4th Edition warlord's tropes, which center on presenting chances to friends and strategically undermining adversaries' ability to respond. After the cleric casts a spell on them that is at least level 1, their Voice of Authority ability enables allies to retaliate with a weapon attack. They also have an unmatched capacity to influence the battlefield since they may perform enchantment spells as a bonus action rather than a full action to take control of their opponents' thoughts.
The third grave (Xanathar's Guide to Everything)
For the Cleric, the realm of the Grave offers a welcome shift in tone as they must balance maximizing their healing potential with avoiding a total party wipe. Your party will most certainly appreciate you for using Sentinel at Death's Door, which is a very great approach to handle the swingy aspects of D&D when it comes to surprise critical strikes on player characters. When things become serious, the Circle of Mortality and Path to the Grave are helpful, and the spell set is entertaining for a somewhat darker tone.
2. Harmony (Tasha's Cauldron of Everything)
With localized passive healing and minor die advantages to their bonded companions that apply to attack rolls, ability checks, or saving throws, Peace Domain clerics concentrate on strengthening and passively healing their comrades. Although 1d4 may not seem like much, the DnD concept of Bounded Accuracy may make all the difference in a game's outcome. Even at sixth level, you may use teleportation to let your pals snoop on enemy strikes. They also possess one of the most potent spell loadouts for healing and protection on this list.
1. Twilight
(Tasha's Cauldron of Everything)The Twilight Domain cleric is a powerful domain that is prohibited in certain games. It offers an immense array of advantages, including the capacity to bestow advantage on initiative rolls, a large Darkvision radius (which they can also bestow upon others), and an area of regeneration that greatly increases the party's overall strength compared to most others. It is unfortunate that this is such a clear option since there is a way to subdue it without losing the distinct flavor of this adaptable subclass.