A portable game system is now the most often used kind. With their own handhelds, computer businesses that have little expertise in the console sector are entering the market. There's no disputing that portable gaming is seeing a comeback. But while businesses and customers continue to produce and purchase portable systems, an intriguing question comes to mind: what was the last widely played handheld game?
I'm not referring to a portable video game here. Currently, you can play almost every game ever created on a portable device. I'm referring to the game .constructed for portable devices, one that has the advantages of a more compact design, less computing power, and more mobility. The size of handheld consoles is now at its highest point ever. What happened to all the portable games?
Crucial pockets
Recall the simpler days with me. When businesses like Nintendo and Sony released two major platforms simultaneously on the market, do you recall that? A large, bulky household appliance and its smaller, meaner, more affordable sibling? Most importantly, can you recall a time when they had separate libraries? Those were the days of a kind of separation of powers, which produced some really powerful design choices.
The handheld's low power has also long been a factor., PataponIt's difficult to see any of the immensely popular PSP and Vita series, such as Loco Roco and Echoshift, making a connection with the PS3. In the middle of the graphics arms race that saw home consoles pushing ever-more-cinematic tales, Sony was covertly releasing some really inventive and fascinating games on its specialized handhelds. You receive The Last of Us and Halo at home. You get a side-scroller with rhythm strategies while on the fly.
The majority of these games are created with the straightforward tenet that the best portable games are made with the intention that they be played in your hands. On the little screen, there is nothing lost in this game—in fact, there is something gained. On my PlayStation 5, Patapon runs well, but its little heroes are meant for a smaller universe. Simple designs make the characters legible even on tiny screens. They speak directly to the player, supposing a degree of closeness that the PSP beautifully enables. Above all, the compact, short levels are the sort that are better off in a back pocket than on a TV stand.
A tasty morsel
It's difficult to resist talking about games that are really meant to be played on a portable device. Pokemon : For a very long time, I thought that the original Pokémon games on home consoles would have become cult classics. These games are rife with clever design choices that elevate them to a whole new level. Naturally, Pokémon has a number of essentially pocket-sized concepts. Young children were much better able to relate to a game about going on an adventure and discovering new things outdoors as they could really take it with them on their own little travels.In Pokémon, portability is not only ingrained in the game's concept but also has a significant impact on its design. Although they are often short-lived, battles are tactical events. Every instant is an opportunity to meet a fascinating new individual or prevail in a really difficult battle. There is engagement and satisfaction around every corner, which implies that every gaming session—no matter how brief—is interesting and rewarding.Image courtesy of Square EnixA decent portable game should be "brief but satisfying." This is also the reason why many games that were left at home were given a second chance in Mom's vehicle. Handheld ports gave beloved series like Final Fantasy and Persona a second chance at life. While expansive role-playing games with rich narratives were previously seen as TV-centric ventures, series like Final Fantasy Tactics: War of the Lions and Persona 4 Golden gained a second chance at life. suggested that a game lasting sixty hours but including three-minute bouts could be easier to play on the move. These titles were a perfect match for the PSP and PS Vita since they were already enjoyable in short spurts. Similar to this, the first iterations of Tetris were released on Soviet home computers, but the Game Boy was the platform for its most famous version. It turns out that individuals like having dopamine spikes in their pockets while they chase scores.
A vital safety net
Additionally, the handheld design idea allowed for future iterations of the house designs. Many brands made the transition to 3D gaming with home gaming consoles. Though big adventures didn't always play as well on the move, handheld systems still need games. This meant that in order to preserve particular gaming niches, outdated design philosophies were combined with portable design philosophies. Metroid Fusion comes to mind often. This 2D Metroid game was published on the Game Boy Advance precisely one day before to the release of Metroid Prime, which for the next twenty years would serve as the "main" Metroid series. Aside from my personal views on Fusion, this is a fantastic portable game. Because it's meant to be played in shorter bursts by more casual gamers, it must be quite linear. The fact that it is a real 2D Metroid game is more noteworthy, however. Without the GBA, I can't help but think that 2D Metroid could have vanished completely. In actuality, a redesigned DS game was what was released as a new 2D Metroid game for the Nintendo Switch in 2021.Super Mario Bros. and The Legend of Zelda had similar trends: as the home console games became more complex, the portable games simplified the fundamental ideas and produced some of the finest titles in their respective series.
What comes next?
The line separating "handheld" from "home console" is becoming more and more blurry in 2023. Naturally, the Nintendo Switch, which doubles as both Nintendo's home system and its current generation portable, exists to completely erase that divide. Games developed for the Switch must be available on both home consoles and handheld devices, with the portable format often giving way to the large screen format. In a similar vein, the Steam Deck is a portable PC game player. Currently, hardly much is constructed for the Steam Deck. It's also important to note that, despite their modest size, none of these consoles is very portable, so creators shouldn't take into account the "on-the-go" vibe that characterizes games like Pokémon.I believe that this has had an almost immediate effect. It doesn't seem probable that the Switch will ever see, say, a new 2D Zelda game. An old 2D Zelda game was moved over, and in order to make it seem and feel less like a portable game, it was styled and turned into a 3D game. It seems that Sony has completely given up on their portable devices. The business provides mobile remote play for the PS4 and PS5, along with a limited selection of remastered PSP games for its home consoles. However, examining a list of games produced by Sony during the last few years, it is evident that the portable design concept has been abandoned.Image courtesy of NintendoMore lately, actual portable games have been created and launched .For instance, Panic's Playdate is a humorously underpowered monochrome handheld that has an interesting and devoted library. For indie creators searching for a unique platform where tiny games can thrive, it has turned into something of a safe haven. Games like Patapon are what developers want to build, and the Playdate gives them that space. Even though there are many Playdate games that would be fine on home consoles, Bennett Foddy's tactical role-playing game Zipper is often the most well-liked game on the platform. It is an RPG consisting of short yet exciting confrontations.Regarding popular gaming platforms, however? Basically, we're out of luck. All games developed for Nintendo's flagship portable device are obligated to be developed for its flagship home system, and no other company is even attempting to provide a more affordable alternative to their enormous selection. I really hope someone steps forward to fill the portable gap in the market.