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Helldivers 2: Strategies and tips for getting the most out of the MLS-4X Commando

In Helldivers 2, the MLS-4X Commando is an anti-tank stratagem that could just displace the one you consider your favorite. With the correct handling, the Commando, a laser-guided quad-missile launcher, can easily dispatch large enemy forces.

The cost of purchasing the Commando using the Ship Management system is only 8,000 Requisition Points. For one of the greatest strategies you may have in your toolbox, it is a pitiful amount. Its name also alludes to a movie! I just can't get enough of these exhausting references from 1980s Arnold Schwarzenegger action movies, as my editor would tell you with a heavy sigh. Stay still and discover how to use the Commando to its fullest.

How to Utilize the Commando MLS-4X

A kind of anti-tank missile launcher is the MLS-4X Commando. It gives the player four missiles that can destroy the majority of common opponents when they strike. However, it is more effective against elites with armor, particularly Automatons.

The disposable Commando does require longer to recharge than the EAT-17 (at 70 seconds) with a 120-second cooldown timer. However, the latter weapon only grants you two bullets per drop. The Commando beats its rivals for the money in a number of areas.

Helldivers 2 How to best use the MLS-4X Commando - firing at a charger

Ontario Online Casino captured this screen grab
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You may direct the missiles on foes even though they are not as powerful as the rockets of the EAT. Holding down the targeting button will allow you to align the blue laser beam with an adversary. After locating your target, aim the missile and squeeze the trigger. If your target is moving, keep the laser slightly ahead of it. The shot becomes tougher the further away the adversary is. Strive to maintain a moderate distance.

You should be able to become an expert shooter with the Commando if you follow these guidelines. Even yet, there are incorrect approaches.

New Weapon: The Lateral Launcher
byu/LordVollkorn inHelldivers

Usually, you only need one missile to take down a large number of foes. The majority of enemy types are staggered by the Commando. as well, providing you plenty of time to schedule a second dose. With a single strong smack to the face, it can eliminate Devastators, Brood Commanders, and Bile Spewers. However, you'll probably use it against the Heavies, such the Hulk and the Bile Titan. How is the Commando doing now?

Commando advice for Elites and Automaton troops

When facing the evil Automaton troops of Helldivers 2, the MLS-4X Commando performs best... A laser-guided missile launcher would feel perfectly at home among soaring ships and slow-moving walkers with flashing weak spots. Save the Commando for the true bruisers and disregard the majority of jerks, such as Automaton Troopers.Kills with one shot:
  • Berserker
  • Devastator
    • Aim for the shoulder or head not covered by a shield when facing a Heavy Devastator.
  • Hulks
    • Aim for the “eye” weak point to kill it with a single missile. Hitting the back vent may also destroy it in one shot.
Kills with two shots:
  • Tanks
    • Two shots to the back vent should be all you need, but hitting the turret can also cause damage.
  • Gunship
    • Striking the engine can destroy it in one shot, but it sometimes takes two.
  • Dropship
    • These can go down in two or more shots if you aim at the engine pods.
The Factory Strider is a whole distinct species of beast. The weapon's top-mounted gun is perfect against the walking beast since the Commando can kill it in two shots. Although it is a little erratic, it looks to do a lot of damage when all four bullets are directed at its face. When its Devastator bays are open, it is advised that you rush up and shoot into its belly, or that you target the turret if you are at a distance.An Automaton Fabricator may be destroyed by the Commando in a single blow from any angle.. Yes, you read correctly. Like the Spear, Fabricators are lunch for the Commando. Simply aim and shoot; you don't even need to position it toward a vent. One missile may destroy all Secondary Objective targets connected to a Fabricator, such as a Stratagem Jammer.Turret Cannons can also be eliminated with two missiles, eliminating the need to target the vulnerable spot, while mortar installations are eliminated with a single blow.

Commando advice for Elites and Terminid troops

Unfortunately, the Commando is less reliable in combating the insect threat. However, based on the EAT and Railgun, it seems to be standard practice these days. Though they do have a lot of huge targets, terminatids make it quite easy to strike your enemies.Kills with a single blow:
  • Bile Spewer
  • Nursing Spewer
  • Brood Commander
  • Hive Guard
    • Try hitting the softer points behind its shielded head.
At least two images:
  • Charger
    • The Charger’s key weak points are always its legs after removing the armor, but with the Commando you can kill it with one to three missiles by hitting its head.
  • Bile Titan
    • The Bile Titan once more proves to be inconsistent with weak points. You can kill it by shooting it in the head with two missiles, but don’t be surprised if you dump all four and still get barfed on.
  • Stalker
Since the Commando can withstand many hits when a Hellbomb is a more effective weapon, it is generally recommended to avoid using it against Terminid Objective targets. That being said, it can readily obliterate Bug Holes.The Commando also avoids flying foes. Rather, concentrate on the Heavies, like the Chargers and Bile Titan. If you go above Difficulty 7, you'll have plenty of both.

Concluding remarks

All things considered, the MLS-4X Commando is a superb Stratagem in .Helldivers 2 and ought to be included in your toolbox right once. The weapon is already in the top five since it has the ability to eliminate Fabricators with a single blow. It is, of course, one of your best options when it comes to dealing with Automatons.It's not as effective for the money, but it's good against Terminids. You should still think about taking the EAT-17 instead, as it has a stronger punch than its younger relative. When confronting Chargers and Bile Titans, who both have the ability to withstand damage at will, you'll need that additional push.
 

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